Back To The Future: The Game Pc
|
Back to the Futurity: The Game |
---|
Developer: Telltale Games This game has hidden development-related text. |
Gear up six months later on the events of Back to the Future Part III, Marty must now rescue Doc from the past and make certain that everything he knows nevertheless exists! This is as shut to a proper Back to the Future Role IV as we're ever going to get.
Off-white alert: This entire entry is going to be filled with spoilers for all 5 episodes!
(Note: The content of this page but applies to the PC and Wii versions of the game.)
| To do: There's lots of unused lines and phonation samples left in the game. |
Sub-Pages
All 5 episodes have a debug bill of fare that tin normally only be opened in development builds. Once re-enabled, it allows the player to teleport to all rooms, with the pick of disabling entry cutscenes.
Unused Gamepad Button Icons
Icons for a generic gamepad, an Xbox 360 controller, a PlayStation 3 DualShock 3 pad, and a Microsoft Intellimouse are present in all five episodes. While all support gamepad input, none of them use these icons. Episodes 2 through 5 apply a different ready of graphics for the Xbox 360 pads that includes icons for the bumper buttons and both sticks.
PC Version Leftovers
Throughout the .lua files of the Wii version (maybe in the other versions, and maybe other TellTale games) is the post-obit comment well-nigh a missing end to a string:
-- WARNING: missing end command somewhere! Added here terminate
'setup.lua' contains Leftovers from the PC version'due south options menu, such equally the windowed, fullscreen options, return quality, and a "Project Registry Key" presumably also from the PC version. The Wii version does not incorporate any video settings.
local kRenderQuality = "Return Quality" local kScreenSize = "Fullscreen Size" local kWindowed = "Windowed"
local regKey = prefs["Project Registry Primal"] if non RegistryKeyExists(regKey) then return terminate
'directcontrol.lua' contains more options card leftovers, shown below.
local kWindowSize = "Window Size"
-- Alert: F->nextEndif is not empty. Unhandled nextEndif->addr = 11
Dummy
A dummy activeness is mentioned within the 'navigate.lua' file, and also some nil which is mentioned throughout the various lua files of the game.
mControllerTurnDummy
Navigate_SetPlayer = function(player) -- upvalues: mPlayer , SetRunning , mScene , mPivot , mPivotParent mPlayer = player if mPlayer then Navigate_Enable(true) SetRunning(false) local pivotName = "obj_pivot" .. AgentGetName(mPlayer) if IsToolBuild() and not AgentExists(pivotName) so local parent = AgentCreate(pivotName .. "Parent", "dummy", nil, nil, mScene, true, false) AttachAgent(parent, mPlayer, fake) local pin = AgentCreate(pivotName, "dummy", nil, nil, mScene, true, false) AttachAgent(pivot, parent, false) end mPivot = AgentFind(pivotName) mPivotParent = AgentGetParent(mPivot) end DirectControl_SetAgent(mPlayer) terminate
A 'dummy.prop' file, that's all.
Invalid Hint Text String
| To exercise: Go the message to prove up someway on the PC or Wii port of the game. |
In the 'hints.lua' file, at that place is text that is usually not seen that will say the text could non be found, or is unreadable.
else Print("Dialog node \"" .. nodeName .. "\" doesn't exist or isn't visible; unable to deliver hint") return end
Mentions Of Other Ports
This string in the utilities.lua file mentions all the other ports of the game.
IsPlatformPC = function() return not IsToolBuild() or (non LocalizationGetEnabled("PC") and ((not IsPlatformIPhone() and non IsPlatformMac() and non IsPlatformPS3() and non IsPlatformWii() and not IsPlatformXbox360()))) practice return finish return IsEnginePC() end IsPlatformIPhone = function() if not IsEngineIPhone() and non LocalizationGetEnabled("iPhone") then return LocalizationGetEnabled("iPad") stop end IsPlatformMac = function() if non IsEngineMac() then return LocalizationGetEnabled("Mac") end cease IsPlatformPS3 = part() if not IsEnginePS3() and then render LocalizationGetEnabled("PS3") end end IsPlatformWii = function() if not IsEngineWii() then return LocalizationGetEnabled("Wii") end terminate IsPlatformXbox360 = role() if not IsEngineXbox360() then return LocalizationGetEnabled("Xbox360") end end
The Back to the Future serial | |
---|---|
MSX | Dorsum to the Time to come |
NES | Back to the Future • Back to the Future Part II & 3 |
SNES | Super Back to the Futurity Office Ii |
Genesis | Back to the Hereafter Part III |
Master Organization | Dorsum to the Future Part II • Dorsum to the Future Part III |
Commodore 64 | Dorsum to the Futurity Function Two |
DOS | Dorsum to the Future Role 2 • Back to the Futurity Part 3 |
ZX Spectrum | Back to the Future • Dorsum to the Time to come Office II |
Amstrad CPC | Dorsum to the Future Role II |
Atari ST | Back to the Future Part II |
Amiga | Back to the Time to come Part 2 |
Windows | Back to the Future: The Game |
Back To The Future: The Game Pc,
Source: https://tcrf.net/Back_to_the_Future:_The_Game_(Windows)
Posted by: plowmanmisibromes.blogspot.com
0 Response to "Back To The Future: The Game Pc"
Post a Comment